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Oddworld strangers wrath common sense media
Oddworld strangers wrath common sense media











oddworld strangers wrath common sense media

This is where the previously mentioned Fuzzles come into play.

oddworld strangers wrath common sense media oddworld strangers wrath common sense media

Not live in the sense that it hurts more than blanks, but live in the sense that it consists of small animals, quite often of the furry and cute variety. His retractable arm-mounted crossbow can be loaded with two types of ammo and fire them at the same time – but here’s the kicker – the ammo is actually alive. This being an Oddworld game, you can’t seriously expect the main character to be armed with just a standard real-world weapon – and Stranger sure as hell isn’t. While you can just pummel bad guys into the dust in third-person mode, the combat really heats up in first-person where you get to use Stranger’s pretty slick arm-mounted crossbow. There’s also the pretty obvious advantage that this makes platforming about a billion times easier, but that kinda goes without saying, does it not? Not only does the animation on this weird almost cat-like method of running look seriously cool, but it allows you to cover long distances, like between bounties and/or towns, in short order – plus, as an added bonus you can ram into an enemy outlaw and knock ‘em out cold. You can run faster in third person mode, and have different attacks activated by the two triggers (A headbutt, and a spinning punch) – plus, if you run for long enough, you actually start sprinting forwards on all fours. You can switch between the two with a simple press of the right analogue stick, which is handy, because both control systems have their own individual advantages – to the point that they can both be useful in the same situation. Stranger, your rather cool, badass, Clint-Eastwood-Alike protagonist has two control methods – third person, for the good old platforming segments, and first person, for laying the smackdown on those damn outlaws. Like I said previously, the other Oddworld games have always been puzzle-based affairs more than anything – stranger takes the entirely different route of making combat pretty much the only focus of the entire gaming experience. In any case, onto the drastically differentiated gameplay. This was, IMNSHO, kinda unfortunate because I’d have quite liked to at least meet a Mudokon or something on my travels, and the sligs from the first three games were tons cooler than the scaly rednecks that took their place in this one. True, there are no cameos from previous Oddworld characters, and unless I’ve missed something the only creatures that even turn up in both Stranger and one of the previous games are the Fuzzles. Oddworld: Stranger's Wrath is in fact pretty drastically different to the other games in the series, but only in gameplay terms – the masterful artistic direction that made the rest of the Oddworld titles so enthralling, has remained (almost)completely intact. It's this kind of development philosophy that makes Oddworld games just so damn fun to play. Oddworld Inhabitants is, as far as I'm concerned, what the games industry is, or should be, all about - developers who create not just games, but real characters, entire worlds with depth beyond the scope of just the games set in them - just because they like doing it. Genre: FPS/ Platformer( weird Odd combination if ever I saw one)













Oddworld strangers wrath common sense media